If you missed the Kickstarter, but still want to preorder One Room One Shots, then here is your chance. Preorders will be shipped at the same time as fulfilment for the Kickstarter occurs. If we raise enough funds, then more items will be unlocked to preorder!
Latest Updates from Our Project:
Choose Your Next Adventure - Stretch Goal Vote #2!
6 months ago
– Thu, Nov 27, 2025 at 04:21:52 AM
As we pass our first additional adventure Stretch Goal and continue down this exciting path, it seems the eponymous Grimcowl, has yet another task for us...
When you next see Grimcowl, you expect praise - or at least a hint of recognition for your recent deeds. Instead, the mage is buried in piles of ancient manuscripts, muttering to himself as he flips through brittle pages. He looks exhausted, mud still clinging to his once-fine cape, though his eyes gleam when he finally notices you.
“Ah, my friends, you’re back! Looking for more work, yes? Heroic deeds, glorious triumphs, all that sort of thing? I have been busy as well, as you can see!” He gestures grandly, promptly knocking over several half-empty goblets. The contents splatter across the scattered tomes, yet Grimcowl doesn’t seem to notice or care.
“There is no point in asking what all this is - it’s very important, very complicated research! Perhaps one day I will share what so interests me… For now, however, a quest awaits!”
With a wave of his hand, magical mist begins to form, only to sputter as sparks pop from his fingertips. He curses, shakes his hand, and tries again. This time, the fog forms two armoured figures bathed in radiant light.
“The Grand Hall of King Ner!” he declares. “The Throne of Light! Said to be the greatest bastion of virtue in these troubled lands. Yet His Radiance now sends Judicators across the realm to ‘test’ his people for hidden evil. Perhaps you may pass these trials and discover what drives the Paladin King’s sudden zeal.”
The illusion shimmers, reshaping into the familiar outline of a goblin clutching a two-headed feline.
“Although,” Grimcowl adds, “there are still reports of those strange two-headed goblins demanding tribute for their Twinned-God. I’ve even heard of harpies joining their twisted congregation!”
He lets the spell fade, sighing as he sinks into his chair, seemingly spent from such a minor illusion.
“So then, brave souls - what shall it be? Righteous wrath, or goblin gods? I’d choose carefully if I were you - though thankfully, I’m not. Either way, do let me know quickly, I still have much to do and too little time to do it in!”
Comment below to vote on which adventure you'd like to see unlocked as our second stretch goal!
400% Funding - We Did it! NEW Stretch Goal Adventure Unlocked!
6 months ago
– Thu, Nov 27, 2025 at 04:21:12 AM
We finally did it! We've hit over £20,000 and so it's time to unveil the winner of our Choose Your Next Adventure vote!
Introducing the Haunting of Stump-Tree Tavern, our new level 2 adventure! This nightmare-inducing adventure takes place within a haunted tavern, challenging players in a race against time to discover the awful secrets behind the Dreorbaest's appearance, before the slumbering villagers are all killed, one by one!
As we mentioned before, unlike most other Stretch Goals, this isn't just a tack on adventure, it's a full book written to the same scale and quality of our core three.
And of course, what is a One Room One Shot adventure without its accompanying One Hour Encounter prologue?
The Barrow Smith introduces players to a strange, magical forge that can only be used at night. What terrible weapon was made here and can something new be forged, that could help atone for such a deed?
But what's this?
It seems Grimcowl has summoned us once again for another Choose Your Next Adventure...
Diving Deep Into The Temple of the Forgotten Depths
6 months ago
– Tue, Nov 25, 2025 at 09:58:09 AM
Our very first One Room One Shot
Temple of the Forgotten Depths was the first adventure ever written for One Room One Shots. Drawing from ancient Greek mythology (we told you this would come up again) is a story set in an otherworldly space, filled with ancient monsters and primordial gods. The temple itself is a vast domed structure with an upper balcony, long believed to be lost beneath the ocean. If Tomb of Grief is our purest “single room,” then Temple of the Forgotten Depths is the adventure that most fully embodies the idea of a single, contained location.
The premise is intentionally straightforward: an ancient artefact said to imbue the wielder with control over the ocean itself has been discovered, and adventurers are sent to the temple to retrieve it. Players begin after swimming down to the ocean floor, where the temple now rests - the reason for its hidden location until now. Whether driven by gold, academic curiosity or the pull of powerful magic, players expecting a simple treasure hunt quickly find themselves facing corruption, moral choices and the tragic history of a once-majestic sanctuary.
The artefact in question is known as the Jewel of the Ocean, or the Heart of Ceto. Ceto, a primordial sea deity associated with monsters and the many dangers of the deep, was once worshipped here through offerings, rituals - and sacrifices - meant to secure protection and safe passage across her domain. However, the temple has been abandoned for so long that the power of Ceto has waned. The surrounding waters have grown perilous, and without the protective presence once radiating from the Heart of Ceto, a creeping corruption has begun to spread and the ancient children of the goddess now seek to claim the artefact for their own designs.
The temple is built of living coral, enchanted to keep the water out and the interior breathable. Coral bleaching - when vibrant coral turns pale and brittle as its symbiotic algae die - became the inspiration for the temple’s corruption. Once colourful walls are now bone white, cold and calcified. The creatures within bear similar marks; with some attacks leaving permanently bleached scars. These visual marks create lasting reminders of the temple’s corruption, giving players memorable role-play moments without requiring long-term status tracking.
Dangers of the Deep
Exploring the temple is fraught with danger. Drowned Ones - water spirits bound to the Deep One - rise from the seabed to claim the Heart of Ceto before others can reach it. Enchanted traps await discovery, shrines hide secrets that only reveal themselves through intuition and clever problem-solving and any who delve too deeply risk provoking the temple’s last remaining guardian: the Coral Abomination. This hulking elemental can become ally or adversary depending on player choices, offering a flexible narrative pivot point in the adventure. The story culminates in a dramatic showdown as the temple floods and the corrupted Hydra of the Deep - a monstrous denizen of the deep - rises to seize the Heart for itself.
Should the players manage to claim the Jewel of the Ocean, they are faced with a difficult decision. The default adventure hook is that the party is initially hired by the mage Grimcowl to retrieve the artefact, and crossing him is unwise - especially as he represents their only means of returning to the surface.
Yet two other factions reveal themselves throughout the adventure. Within the temple, players may meet the Jengu, a beautiful divine water spirit desperate to heal the temple using the Heart of Ceto, and lurking in the deep is one of Ceto’s own children, the Deep One, who seeks the artefact to strengthen its power in the abyss. The Deep One’s agents already haunt the temple and it will not hesitate to sway or tempt the party.
Join a Cult, Fight Undead Pirates & Sail the Sea
In this Expanding the Adventure chapter, players are able explore a small chain of islands to uncover the temple’s history and location. In this nautical campaign, they'll face off against undead pirates, infiltrate a cult tied to the Deep One and discover oceanic horrors shaped by the spreading corruption. Once they’ve gathered enough knowledge and supplies, they must set sail across the perilous ocean where X marks the spot for the sunken temple - turning the original one-shot into a dramatic final dungeon with a multi-phase boss encounter and protective enchantments that can prove deadly if unprepared.
This short campaign is structured into three clear chapters - the islands, the voyage and the temple. We wanted the journey to feel truly epic while still offering a predictable number of sessions, making it easy for groups to plan and adjust as needed.
New Lore, New Monsters, New Mysteries
Finally, we delve deeper into the temple’s history and our interpretation of Ceto, her children and her followers. This adds new monsters, encounters and oceanic culture elements that any DM can incorporate into their own worlds, complete with new elemental beings and powerful hydromancers.
As we continue polishing Temple of the Forgotten Depths and expanding its world, we’d love to hear from you:
What are you most excited to discover during your voyage across the ocean?
Forgotten sea gods, undead pirates, the Cult of the Deep? Or perhaps you have other ideas you'd like to see!
Tell us in the comments - we can’t wait to hear where your curiosity pulls you beneath the waves.
We Played D&D on a Boat! Adventures Ahoy!
7 months ago
– Sun, Nov 23, 2025 at 09:19:27 AM
We’re heading into the final week - and we’re inching ever closer to unlocking our first additional adventure stretch goal!
The past few weeks have certainly kept us on our toes. Due to a major issue at launch, over 80% of our project followers and VIPs never received their “we’re live!” notification emails. In other words, our first-day momentum was suddenly reset to zero. Despite that hurdle, this amazing community still pushed us to fully funded on day one, which was nothing short of incredible.
Since then, we’ve been personally reaching out to our VIPs to make sure everyone who wanted to be here knows we’re here. Bit by bit, they’ve been joining the campaign - and together with a wave of new backers discovering us for the first time, we’ve been steadily climbing toward that extra adventure. We’re genuinely grateful for every single one of you who has come on board.
We’d hoped to share this next piece with you sooner, but between navigating launch chaos, managing the campaign and editing over eight hours of footage, some things had to take a brief backseat. Now that the dust has settled…
We’re thrilled to finally present:
Adventures Ahoy!
Set sail for something truly special! No Short Rests! is taking Dungeons & Dragons off the table and onto the water with Adventures Ahoy! - an actual play of Tomb of Grief, our level 1 adventure from One Room One Shots, whilst cruising along the River Lee.
Featuring an all-star cast from across the UK’s TTRPG community, discover just how easy it is to run a full adventure right from the book, using our free pre-made characters included with the One Room One Shots collection.
See for yourself how much story, strategy and atmosphere can unfold in a single location - and all in just one session. Climb aboard, roll initiative and join us for an adventure like no other!
We have a secondAdventures Ahoy! video on its way to you next week, this time diving deep into our level 5 adventure, The Temple of Forgotten Depths!
We truly hope you enjoy both of these incredible actual play adventures - and remember, a rising tide raises all ships, so let's push for that stretch goal adventure and beyond!